Freedom Planet 2 announced
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Author Topic: Freedom Planet 2 announced  (Read 360 times)
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Elija2
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« on: December 25, 2015, 11:18:38 AM »

<a href="http://www.youtube.com/v/CHAYtSUfW0c&rel=0" target="_blank">http://www.youtube.com/v/CHAYtSUfW0c&rel=0</a>

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- We commissioned Taxman to recreate Freedom Planet's physics in Unity and to assist us with general programming. The new engine is vector based, so we were able to scale it for the new screen resolution while still keeping the gameplay largely the same.
- Falk and a few VGO guys composed the music for the trailer; Falk himself will be assisting with mixing and mastering for the soundtrack. Woofle and I will be the main composers like last time.
- Christopher Sabat is providing the OkraTron 5000 audio production company in Dallas, Texas, so we won't have any quality or balancing issues like in FP1. VAs who are international will have their equipment upgraded if necessary.

Some of the planned new features for the game:

- Lilac, Carol and Milla will all return as playable characters with updated designs and new attacks.
- There are more differences between Adventure and Classic mode. Adventure is geared more towards short play sessions and features a world map for navigating between stages, and it features a story that's broken up into "arcs" that are around 2-3 stages long. Classic is geared towards a full playthrough in a single afternoon, and features a simplified stage tree along with multiple paths to the finale.
- A guard/parry system. There is a dedicated "Guard" button that, when pressed, creates a split-second shield that makes attacks pass through your character, not unlike air dodging in Smash Bros. This removes the dependency on special attacks to avoid damage and will let us get a bit crazier with our boss fights.
- Revivals. When you're defeated, you can choose to spend an extra life on the spot in order to get back up with a sliver of health and temporary invincibility. If you're not careful, another hit or two will make you die again and you'll have effectively lost two lives, but during close boss battles it can be all you need to deliver a final blow without having to restart the fight. Outside of bosses, it also prevents a hefty loss of time by having to go back to a previous checkpoint. In light of this, Game Overs will now trigger a full stage restart.
- A more customizable difficulty system. You can collect special Gold Gems in the stages (or fuse them using regular crystals), which you can use to temporarily alter the rules of the game such as adding/subtracting starting lives, changing damage multipliers, turning all shield crystals into a single element, and more. It's similar to the Cyber Elf system from the Mega Man Zero series. If you're not a fan of the Revival or Guard mechanics, they can be disabled this way.


The last good Sonic game is getting a sequel. Change the name of this site to Freedom Planet Zone please.
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Ioshyriku
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aurelian.cirnu Ioshyriku903
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« Reply #1 on: December 27, 2015, 02:29:48 AM »

This looks awesome!
I only played the original back when it was a Sonic fan game demo, and it was pretty fun.
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Elija2
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« Reply #2 on: December 27, 2015, 06:55:46 AM »

This looks awesome!
I only played the original back when it was a Sonic fan game demo, and it was pretty fun.

You owe it to yourself to play the full game. In some ways it's even better than the Genesis Sonic games.
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NiGHTSfan
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« Reply #3 on: December 28, 2015, 08:39:36 AM »

is this an rpg or something
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Ioshyriku
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aurelian.cirnu Ioshyriku903
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« Reply #4 on: December 28, 2015, 08:42:38 AM »

is this an rpg or something
It's a platformer, like the classic Sonic games.
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