Turn Based and Action JRPGs
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Author Topic: Turn Based and Action JRPGs  (Read 3892 times)
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Hakudamashi
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« Reply #30 on: February 03, 2014, 09:43:19 AM »

So do you also call all forms of animation "cartoons"?
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« Reply #31 on: February 03, 2014, 09:46:05 AM »

If JRPG was a subgenre, then that subgenre would also have sub-subgenres. So no, it's not.
So do you also call all forms of animation "cartoons"?

you can call it whatever you want, but it's all animation. The fuck is the difference?!

They're moving images, some of them even share art or story similarities. Saying otherwise is what most people would call "Being a fucking weeaboo".
« Last Edit: February 03, 2014, 09:47:56 AM by Tana » Logged

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« Reply #32 on: February 03, 2014, 09:55:59 AM »

JRPG is an excuse to make the japanese stuff feel distinct, the same way the term anime is used- the same way people get furious when call them otherwise.

It shouldnt exist, since it only encloses said games into a blob of prejudices and things they 'need' to have.
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« Reply #33 on: February 03, 2014, 10:00:17 AM »

Pretty much what Kyo said.

The terms are known to cause confusion in general, and they just don't make sense. Every game is it's own self-contained adventure and it falls under a vast variety of different categories in terms of style, mechanics and subject matter. But really, in the end those terms are almost like a video game version of a stereotype..

They're a limiting factor in society caused by ignorance and they shroud over what something really is, and can be, and they ruin it.
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« Reply #34 on: February 03, 2014, 10:02:26 AM »

Well, from my viewpoint, I think they're needed like all genres.

I mean, if everything is allowed to just be everything with no form of filter, it'll just make it even more difficult to find things we like without some serious assistance.

It's difficult enough finding gems that have recently become my favourite things ever even with these names to narrow down my searching...
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« Reply #35 on: February 03, 2014, 10:06:32 AM »

That's what sub-genres are for. That's why they were made in the first place. Anyone can make anything, but that's not to say it's got to be "RPG" and nothing else. Did you know that many games have more than one genre?
« Last Edit: February 03, 2014, 10:14:59 AM by Tana » Logged

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« Reply #36 on: February 03, 2014, 10:11:58 AM »

You mean like turn based strategy RPGs like Fire Emblem?
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« Reply #37 on: February 03, 2014, 10:16:12 AM »

Sure. There are a lot, try to name them all.

You'll be here for a while... if more people used these subgenres or multiple-genres in their searches for new games to like they'd be better off than going "I want a new JRPG"
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« Reply #38 on: February 03, 2014, 10:21:46 AM »

But what if by "New JRPG" they're specifically talking about a lengthy story focused game with a levelling system that looks like anime(not cartoon) where the main character is his/her own person and not you?
And thus, don't care if it's action or turn based, strategy or shooter?
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« Reply #39 on: February 03, 2014, 10:32:16 AM »

What if it was made by a western developer?

Next question please.

besides a lot of games could fall under that description and still be COMPLETELY different, thus giving them no relation at all.

And there you go using the Anime vs Cartoon thing again. Pathetic.
« Last Edit: February 03, 2014, 10:33:23 AM by Tana » Logged

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« Reply #40 on: February 03, 2014, 11:06:43 AM »

What if it was made by a western developer?
Th-That doesn't answer my question... I'm asking in which direction would you point them? If we can come up for some other word for this other than JRPG, I think that'd be great.

besides a lot of games could fall under that description and still be COMPLETELY different, thus giving them no relation at all.
If there are alot of games that fall under that description... how are they unrelated?

And there you go using the Anime vs Cartoon thing again. Pathetic.
Alright, instead of "anime" since you apparently hate that word soo much, I'll say video game with an art style that cannot be seen in real life where the characters are overly expressive and disproportionate but look close enough to a real human that it is possible to imagine them real, and the main characters have weird crazy hair styles and have big wide round eyes and small lips.



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« Reply #41 on: February 03, 2014, 11:34:51 AM »

I think it's a lot better to not fall into the stereotype territory and instead judge games by what they should be judged by, mechanics and story. (Example of mechanic, shooter, turn based, etc... example of story.. drama, horror, mystery.. etc)

The reason they are related is because as you said, they involve an exaggerated, semi-realistic artstyle, involve a character that isn't you, a levelling system, and have a significant length and engaging story.

But.. exactly what is it? A Shooter? A Beat-em up? Strategy? Adventure?

Those features can be part of many games.

-Artstyle
-Progression
-Story
-Developed Character
-Mechanics??
-Content??

I mean what is this game? Final Fantasy Or Borderlands? And in the end, will you like it, just because it contains those features, regardless of what kind of game it is?

So yeah, let's say you don't care if it's Action, strategy or shooter. Can't you just then observe what the game looks like rather than putting it under a false "genre" that will then go ahead and confuse those who actually do care?

And then in the circumstance "JRPG" is used, like Kyo said, it then brings expectations and alienates anything not within those expectations, it becomes not only a false genre but also a non-inclusive one. If "Anime" style RPGs are JRPGs as you say, then what is a game like Dark Souls? is it not Japanese?

it means suddenly games that contain next to identical gameplay or mechanics can suddenly be turned into different genres set apart from each other because of their style or country of origin, and games that are mechanically completely different can be part of the same genre just because of how they are structured.
That's the whole issue here.  People truly believe that games from one or the other culture /MUST/ be how they are, and they can never be different, because of this false categorisation.

Likewise, anyone who wants to look for a specific game may end up finding games completely different to what they want because of false categorisation. It hurts expectation, it hurts growth, and it hurts the end user in many ways, more than it helps them.
« Last Edit: February 03, 2014, 11:37:42 AM by Tana » Logged

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« Reply #42 on: February 03, 2014, 12:04:46 PM »

I think I see the problem here.
In this discussion, you're talking about soley the video game part of the video game, whereas I'm trying tho factor everything.

I understand being up in arms about this JRPG vs. WRPG thing because by the end of the end of the day, all the RPGs generally play alike between levelling up and stuff.

What I'm trying to get at, is the problem of finding similar things among the video games other than the underlying core mechanics, like, back in my
Arlight then, why don't you come up with a better acronym then?

How would you distinguish between them then?

Someone who doesn't like Elder Scrolls, but likes Persona? Doesn't like Mass Effect, but likes Ni No Kuni?, Doesn't like Dragon Age, but likes Final Fantasy?

Call them Realistic RPGs and Anime RPGs?
Example, I've met legit people who don't play some games, or watch some movies for that matter cause they commonly "look a way" that they don't like.

I.E. What I was trying to get at was that I wanted some way to address these "JRPGs" and "WRPGs" when they specific thing they're talking about is that one uses the art style they like. Because I know it's not tied down to wherever you live, just look at Kappa Mikey or Dragon's Dogma.
Sorry for the confusion...



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« Reply #43 on: February 03, 2014, 02:05:51 PM »

Ok, ok. I see all of this and JUST to leave this here I'd like to just say my viewpoint and input. I really don't think games should be categorized based upon origin. I mean sure, I do admit that most RPGs I tend to enjoy come from Japan, and, share an anime-esque style of art. But in the end I think altogether a game is just a game. I mean, I agree with what Kyo and Tana say about subcategories. I just think in the end, a game should just be known more for itself than based upon general guidelines of similar games. Not sure if I was very clear, but I hope you guys kinda get the gist of what I'm saying.
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« Reply #44 on: February 04, 2014, 04:30:21 AM »

I'm not talking about basing games in categories so that they can be met with some prejudice, I'm talking about putting similar games in categories so that they'll be easier to find.

And thus I'm asking if you want to abolish "JRPG" cause the concept of "being made in Japan" putting it in it's own genre screams bullshit to you, which it rightfully should, what then can we call them?
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