SADX - Model exporter coming!

Started by Fiamonder, April 05, 2010, 01:58:20 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Jazz Nova

Quote from: Fiamonder10 on May 09, 2010, 09:22:16 AM
Yeah, yeah, the model exporter was finished a while ago, here's the download and tutorial copied off the original website X-hax:



download


You need 3DS Max to use the exporter.

How to use the exporter

If you are exporting a single mesh model:

1. ...

That's the tutorial, credits and kudos to Dude for making the exporter.

Good luck with shitting in your pants because I'm pretty sure that everyone except me was lost in the explanation :)
Fix'd
though it may make more sense if i try from the PC
Thanks, firestar and kirbysoul, respectively

Fiamonder

Told you that nobody understands it. xD

First try at making a sig, It's decent.


Jazz Nova

Fia, what is "a material struct?"
Could you post a video tutorial or something?
Thanks, firestar and kirbysoul, respectively

Fiamonder

Quote from: Jazz Nova on May 25, 2010, 11:22:35 AM
Fia, what is "a material struct?"
Could you post a video tutorial or something?

Um... video tutorial? Seriously?

The Materials Struct consists of 20 bytes per unit. The struct works like this:

    Byte Blue_Diffuse; // This is the amount of blue light to add to the diffuse (texture) channel
    Byte Green_Diffuse; // This is the amount of green light to add to the diffuse (texture) channel
    Byte Red_Diffuse; // This is the amount of red light to add to the diffuse (texture) channel
    Byte Alpha_Diffuse; // This is the transparency for the texture channel
    Byte Blue_Specular; // This is the gloss or specularity, blue channel
    Btye Green_Specular; // This is the specularity, red channel
    Byte Red_specular; // This is the specularity, green chanel
    Byte Alpha_specular; // This is the transparency for the specularity
    Float unknown; // seems to act like a float most of the time
    Byte TexID; // this is the pvr to load... not a gbix - I think the gbix is interpreted somewhere in the pvm caching function
    Byte SomethingImportant; // crashes when put to FF
    Byte unknown2[3]; //
    Byte unknown3; // seems to be Ax (x being a variable)
    Byte Spheremap; // first bit - U clamping, second bit - V clamping. Set to 21 to get normal uvs, set to 66 for screen mapping
    Byte EndOfStruct; // always 94

First try at making a sig, It's decent.


Jazz Nova

Quote from: Fiamonder10 on April 05, 2010, 03:41:46 AM
The struct works like this, not that you'll understand anything of this:

    Byte Blue_Diffuse; // This is the amount of blue light to add to the diffuse (texture) channel
    Byte Green_Diffuse; // This is the amount of green light to add to the diffuse (texture) channel
    Byte Red_Diffuse; // This is the amount of red light to add to the diffuse (texture) channel
    Byte Alpha_Diffuse; // This is the transparency for the texture channel
    Byte Blue_Specular; // This is the gloss or specularity, blue channel
    Btye Green_Specular; // This is the specularity, red channel
    Byte Red_specular; // This is the specularity, green chanel
    Byte Alpha_specular; // This is the transparency for the specularity
    Float unknown; // seems to act like a float most of the time
    Byte TexID; // this is the pvr to load... not a gbix - I think the gbix is interpreted somewhere in the pvm caching function
    Byte SomethingImportant; // crashes when put to FF
    Byte unknown2[3]; //
    Byte unknown3; // seems to be Ax (x being a variable)
    Byte Spheremap; // first bit - U clamping, second bit - V clamping. Set to 21 to get normal uvs, set to 66 for screen mapping
    Byte EndOfStruct; // always 94


And I meant a video of you using it.
Thanks, firestar and kirbysoul, respectively

rockout909

Jazz has a point, I cant understand this... and Ive been trying for DAYS to figure it out, back to finding ways to make luigi stay as wario (EX TALL TALL MOUNTAIN even though the monkey takes the hat, if your metal luigi -wario cap- and you fizzle out of power flower underwater, you'll become hatless wario, but you'll still have the voice of luigi DONT GET POWER FLOWERS IT FREEZES THE GAME)

Sonicoli


jkid101094

Quote from: Lucyfied on April 08, 2010, 12:25:12 AM
Kirby as Amy anyone?


Since Kirby uses a Hammer too.
Well...since this is bumped...

Get to work, Fia. D<
*shot dead*


Quote from: DracoDraco:  Saber was my bitch LONG before you heard about her.  I introduced you to FSN, loser.  D<
Oh, and still...
ILU JKIDDD

Says you. She likes me more. D<
And ILU2. o3o
IaFNSW.

Fiamonder

Quote from: jkid101094 on December 04, 2010, 11:36:43 AM
Well...since this is bumped...

Get to work, Fia. D<
*shot dead*



...

No but really, almost everything is possible in SADX now regarding models in one click so it's better to lock this topic now.






~BOINK~
"You've met with a terrible fate haven't you?"

First try at making a sig, It's decent.